+ Can provide a lot of RDF+ Can encourage enemies to shoot a different bro instead Redirecting enemy ranged attacks doesnt technically solve the problem Stacking high RDF isnt impactful, as enemies will have already stopped targeting that bro RDF is a weak stat, Only counts on your base RDF, not defense modified by Shields/Dodge/etc. Does factor after Morale/Lone Wolf modifiers, meaning those can increase/decrease returns Will count decimals Will round any remaining decimal down Always provides at minimum 10 RDF With 10 RDF at 6 tiles (Xbow), you gain 12 RDF With 16 RDF at 6 tiles, you gain 15 (15.6) RDF With 20 RDF at 6 tiles, you gain 18 RDF Has no effect on Mortars as they automatically hit. Dagger Puncture: Injure almost everything consistentlyBecause it completely ignores armor, Puncture is a great way to set up injuries and with CS you can injure just about everything in the game, even Orc Warriors. Changing height levels also has no additional AP cost anymore. Misconception Forge builds are better than Nimble buildsIt depends. The more bros you can send forward the stronger and safer this strategy becomes, but even just one or a few can give the rest of your team a lot of breathing space and swing the battle in your favor. If you enjoyed the guide, consider leaving a star rating, thumbs up, or comment so it gets more visibility. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizards of the coast, all of the cards you need at great prices are available at Cardkingdom. You have a lot of cheap and weak bros who cant hit anything, have no defense, and dont have enough durability to take hits to begin with. Misconception Indom is dependent on Recover to be goodNo. Nimble or heavy armor already give you all of the security against ranged attacks that you will ever need, so devoting level ups and a perk point into Anticipation is just not generally worth the cost compared to taking better stats or perks. This is actually pretty easy to do because they like to target bros that are closer to them. Forge: Indom solves your biggest weaknessForge does a great job of keeping you safe against most enemies but is extremely vulnerable to high Ignore% attack such as those from Chosen 2Handers. With Fearsome, you can translate that pumped RES into some offensive debuff pressure on your foes. Nimble: 40/160 Brow line beats other 40% Nimble linesNimble does a wonderful job of mitigating the occasional headshot that you might take, but Brow does allow for a unique armor line to be used that takes advantage of how Nimble works. Stun is a nice option though in a pinch. half of 95%). Archers: FA for Quick ShotSince ranged units cannot use Backstabber there is less perk competition for accuracy assistance leaving just Gifted and FA. Ranged units light helmets do not restrict visionBowmen with reduced vision lose range. Again, there are many ways to be successful in Battle Brothers. Smart positioning can only get you so far for your tank. Swapping any item in battle except for shields becomes a free action with no Action Point cost once every turn. Nimble: Colossus, a natural fitColossus and Nimble go hand-in-hand to the point where it is almost an auto-pick. Compare to other perks where you always know what you are getting. One, Lash is very strong with Duelist, and judicious Lash spam will make the Flail as strong as the Mace on average with the added benefit of more head injuries. Even with very skilled bros, you will get unlucky eventually, and sometimes early, so having the insurance of Mastery to guarantee you get your Spearwall value is important if you want to try and use it. So with little or no investment into HP Colossus is already outpacing the other raw stat boosting perks in terms of raw numbers. Legacy info: 1AP Adrenaline and the death of the cycleBD nerfed Adrenaline to 1AP (from 0). Action Point (AP) costs for movement on all terrain is reduced by -1 to a minimum of 2 AP per tile, and Fatigue cost is reduced to half. Theres nothing wrong with having it on just some guys as some builds benefit more than others. Goblins are weak enough that many AoE skills can one shot them. Related Perks Nimble, Battle Forged (via having more remaining armor after attacks), Indomitable. It is worth noting that this is based on current RES and not base RES, so things like the Banner aura, Lionheart Potions, and Lone Wolf will boost the Fearsome penalty. You can translate your Gifted gains into other stats. 2H Cleaver doesnt cost a perk (dont need Duelist), are better against low or unarmored targets, and can use Reach if you wanted. A complete database of Shakespeare's Monologues. So I'm not sure what the answer is? Misconception Nimble builds are worse than Forge buildsIt depends. Avoiding attacks thanks to a high defense also helps save Fatigue: Related Perks Dodge, Gifted, Shield Expert, Relentless (via Dodge), Reach Advantage, Overwhelm, Lone Wolf, Underdog. Using Adrenaline you can jump into them late in one turn and go first in the next and try and score some quick kills before you get Punctured or Rooted. A non-dumb enemy will not jump into your Spearwall because you Taunted him Taunting a Billman 3 tiles away will not stop that Billman from just staying where he is right now and hitting somebody else if he is able to, but if the Billman has to move anyway then he will move toward and attack the Taunt user if there is space to do so If you Taunt a Schrat from one side but give him a nice juicy 3 bro line on the other side then the Schrat will ignore your Taunt and go for the juicy 3 hit attack Will cause Necrosavants to warp onto the Taunt user assuming other Savant AI factors do not outweigh the Taunt. Injuries are big a problem in the early game because you dont have reserve bros to sub in and because you really dont want to be spending your little money on Temple healing, Medical Supplies, or replacement bros. Too many injuries early on can end a campaign. Dragon Quest VI : Le Royaume des songes. Nimble can almost double a bros staying powerThe following table shows the simulated mean hits for a mix of thirty five enemies to kill a character with various HP and common 105/95 (head/body) armor (no attachment), with and without Nimble.HPDefaultNimbleDiff.Diff%80 HP3.436.052.6276%100 HP3.826.933.1181%120 HP4.187.793.6186%. This bro will draw ranged ire as the Ambushers scatter around, so the base 10 RDF of Anticipation can help as you charge them. They are not a package deal of course. Disarm no longer has a -15% accuracy penalty. Frenzy helps feed itself, giving you extra damage to keep the killing going. Barbarians), as Taunting them will be wasted if they have no AP left for their second action. Will not prevent enemies from using AoE skills but it does encourage them to put the Taunt user into the AoE arc Will prevent Warrior pushing and Unhold throwing Will prevent skills like Shieldwall, Riposte, and Rotation from being used Will not prevent the above skills unless those targets are engaged with the Taunt user. This can be especially troublesome in tricky swamp or hill maps. Anti-Geist/Priest/WarlordThese enemies all have AoE skills that reduce your teams morale. This makes it normally pretty difficult to get morale drops on them. A tank doing this can jump into or near the Ambushers, forcing them to waste time moving around instead of shooting. It isnt worth pointing out every instance of this, just assume minor edits throughout. Fencers can also easily activate Berserk for Recover efficiency. Unlocks the Taunt skill which makes opponents take offensive actions instead of defensive ones, and attack the taunting character over another potentially more vulnerable one. Just make sure your bro isnt in danger of Beasts before you wreck his health attacking the Hexe. Shield bros probably have better perks to take than trying to deal injuries with their weaker damage. Misconception Dodge is married to RelentlessNo. Recover if needed. Having your slower range units with Executioner to capitalize on injuries dealt by the archer in front of him is a good way to get value. Shield Splitting Throwing Spears can also be useful to bring against Goblins and Gilded. Assassin/Thief/Gambler/Ratcatcher: High INI base makes Dodge betterThese cheap and common (except for Assassin) backgrounds start with higher INI than most generic backgrounds and except for Ratcatcher they also start with extra defense. This makes it so that you actually take far less than half damage. That would be 10 or 15 defense from Underdog which is huge. Then if you are hit by a status before your second turn action, that status will have its duration reduced by one turn when your second action comes around, even though you have no AP to do anything with anyway. If the Hexe decides to ignore your Resilient guy then he can try and make his way over to stun her. With the lightest 300 famed armors Brawny value could be as low as 11 FAT, or only 2.75 levels worth. This means he probably needs to be a hybrid, which is stat/perk demanding enough without needing to deal with LWs dangers. Shield damage received is reduced by 50% to a minimum of 1. Well protected archers could even rely entirely on it to defend themselves against the occasional hit. Backstabber wont help your range. If the enemies fail to breach and attack you then Reach didnt actually help you here, so you may skip it on this build in favor of other perks if you desire. + Amazing in rough terrain or maps with hills+ Can save a lot of Fatigue Better with some weapons than others Not doing much in flat maps, Movement costsTerrain TypeNormal CostPathfinder CostDry Steppe/Road2 AP + 2 FAT2 AP + 1 FATGrass/Steppe/Tundra2 AP + 4 FAT2 AP + 2 FATDesert2 AP + 6 FAT2 AP + 3 FATForest/Snow/Muddy Earth3 AP + 6 FAT2 AP + 3 FATShallow Water (Oasis)4 AP + 12 FAT3 AP + 6 FATMurky Water (Swamp)4 AP + 14 FAT3 AP + 7 FAT, Changing terrain elevation increases AP cost by 1 and FAT cost by 4. Warbow is looking sad, but you generally arent shooting Chosen with Warbows anyway. You can also use Adrenaline to set up Overwhelm stacks, though the FAT cost of using Adrenaline is prohibitive to Overwhelm in later turns. The BD Fearsome buff is a concern for Nimble, who tend to get chipped for small hp damage through armor early. Investing heavily into INI for Lunge is going to leave you stat starved in other areas like HP and MDF. See how well critics are rating the Best Video Games of All Time - Page 40 This makes sense because range units cannot attack when they get zoned, and they also tend to be fragile (low hp and defense) meaning that if they cant run away they are at risk of death. will have a 88% chance to Rally from a 120 RES Rally: (40 RES + (.4 * 120)) As per the formula, raising the RES of your team as a whole as well as raising the RES of your Rally user will both increase the chances of Rally succeeding A bro can only be Rallied once per turn Assumption Max chance to succeed is probably 95% Rally will not work on your Dogs or friendly allies Will wake any Sleeping bros in range (Alp fights). Please refer to the Colossus section if you need a reminder on how easily Chosen can threaten Forge units. Create an account to follow your favorite communities and start taking part in conversations. Dragon Quest VII : La Qute des vestiges du monde. Even if it falls low to something like +5 then consider that +5 is the passive benefit of Shield Expert and inner formation Underdog. Without the cycle you have to be a bit smarter about your positioning because you likely wont be able to do this again once it falls off due to FAT issues, but two turns gives you some time to solve the problem, and after a turn on Recover you could reasonably set it up again. Plus! Injured foes by nature are missing hp. If a frontliner gets into trouble then he can swap positions with a fresh backliner. BannerA common complaint about the Banner is that it is weaker than most weapons you will be using later in the game. Dont take Student in the early game if you are having any difficulties. If you are going to be using Indomitable with your heavy armor then you can get away with a lower HP count as Indomitable + armor does a wonderful job at mitigating armor ignoring damage, but without Indomitable a low HP count is risky. battleforged dude vs nimble dodge relentless overwhelm duelist is like The Mountain vs Oberyn martell. You dont need Dodge to run a Nimble front liner, but they can actually enjoy some free RDF in the opening turns whereas usually the stat is irrelevant. Dodge can help against enemy Gunner spraying into your formation. Forge also doesnt care about Bleed/Poison because heavy armor already does a very good job at preventing those. In this regard, Fearsome suffers in the same way as CS and Executioner. Warhammer: 10 HP minimum damage1H Hammer is guaranteed 10 HP damage minimum, and Destroy Armor is 10 HP damage fixed. They trade protection for range and even though they must get closer to the enemy line they gain increased accuracy in the process. palmetto primary care patient portal login; css horizontal scroll bar not showing; sapphire foxx tg. But there is one thing makes BF in my game terrible. You will find yourself against multiple enemies all the time and Underdog will be consistently useful. For blunt injuries it is good but for piercing injuries it is actually bad as the light piercing injuries are more likely to be useful than heavy piercing injuries. HH is useful against Goblins, low armor or naked Orc Young/Berserker, most human range enemies, and the not too uncommon human melee units who deploy with weak hats. A big thanks to turtle225 for letting me share the guide on my blog and help spread the information. Polehammer no longer gets -15% accuracy penalty for attacking adjacent targets. High HP Nimble stays competitive throughout the whole game. You are also vulnerable to things like Daze or Broken Nose (from Chosen Mace) which could prevent your next Indom. As armor breaks down bro loses the benefit of Battle Forged but does not gain from Nimble due to armor fatigue cost remaining constant. Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. Realistically, you wont be using Lash every attack as it is too expensive, but you dont need to either. Acid flasks are more rare, but another option you can carry. A flanking unit can use this bounce over to a Necromancer or vulnerable backliners such as Gunners. Taking Pathfinder makes it easier to skip Recover for example, depending on build of course. A -12 Fearsome penalty would bring us up to 39% and 25% which in absolute terms may seem small but in relativistic terms is a 44% increased success rate against Warriors and a 92% increased success rate against Chosen. Here is just a very brief overview on how some of those things affect the perks. Fearsome now adds 20% of attackers RES as a debuff to opponents RES when inflicting HP based morale checks. If you cant get out of the grabs then you will die. WarbowsWarbows are all about damage and are pretty good a dealing injuries to softer targets like opposing archers. Shield bros: Berserk is not a priorityWhile you can technically use Berserk with shields, it isnt really the role of your shield guy to be getting kills, so he probably has batter perks he can be taking instead. Inflict additional 20% damage against targets that have sustained any injury effects. Myself and other players have beaten every fight in the game without using Indom. Both can use Duelist effectively, and Nimble Duelists do not necessarily lean toward using Dodge and/or Initiative either. Single target 2Hander (not 2H Cleaver): High damage, low FAT costSingle target 2Hander has the best damage per Fatigue spent ratio in the game. Polearms are the same way but backliners have less need for defense boosts so you may skip it if you want to be more aggressive. Daggers: 3 attacks per turnFearsome is better the more attacks you can deliver as you can deal more checks. Dagger Puncture: Puncture doesnt get Double GripWhen building a Dagger bro who is going to be spamming Puncture, you can use a shield without any offensive penalty since Puncture cannot gain Double Grip effects anyway. As such, AoE capable weapons like Greatswords can gain a lot more stacks per turn than single target weapons like 2H Maces. A level 14 unit with Gifted will still be 3 rolls ahead of a level 14 unit without Gifted. They are overall stronger than Brigands, and have dangerous elites. It is important to understand the formula. You can wear heavy armor without this perk. Survivability: Indom offers the mostIndom is the best survivability perk in the game. Misconception Defense is not necessary with heavy armorNo. Destroy/Demolish Armor deals 33% more damage against armor (multiplicative boost goes from 1.5x modifier to 2x modifier). There isnt much nuance to discuss here. If you can outspeed them and hit them with a Stagger ability (i.e. Putting up the Wall on turn 1 means that it will deactivate at some point in turn 2 and if youve been breached then you cant re-enable. This is why even though perks like Colossus and Brow can be nice for the extra passive defense and injury avoidance for Forge, if you are using Indom, Brow is almost irrelevant and Colossus isnt as impactful as normal either. Adrenaline can be seen as a utility or control tool, opening up your list of options in battle. You can use Indom without also taking Recover just to have it as an occasional tool or if you get into trouble. Some builds and weapons hardly accumulate Fatigue at all, allowing you to maintain high Dodge value easily. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2249596421, https://steamcommunity.com/sharedfiles/filedetails/?id=2250236832. Gifted is 3 max rolls of stats so thats our baseline. DiscussionPolearm Mastery is one of the better Mastery effects. Without CS you have an 11-51% chance to injure on first shot (Hvy Xbow with mastery) depending on Chosen armor loadout. Overwhelm: You must outspeed your opponent to get valueOverwhelm needs to go fast in order to work at all and Relentless can help you maintain that speed. Reduces Reload cost for Hangonne from 9AP to 6AP. Anti-IfritsTier 3 Ifrits hit hard. Added Split Man with Fearsome mechanic. If you have dedicated Mace units for this job then they might appreciate having Mind to make sure that they dont get hit by Charm themselves. Any status effect with a finite duration (e.g. Due to nimble ownership and management, the Market's "financial picture has improved . Nimble makes do with cheap gear offering immediate return on the investment and beating most of the then available heavy armor options. So unless 9L gave you just enough time to solve the problem, odds are your bro is going down next turn or worse later in the same turn order (BD buffs help alleviate this issue). Ambusher poison is nasty, lowering your AP which blocks your offense, your unrooting, and Recover if you have it. Bags eliminates this cost (except for two-handed weapons) INI scales with current FAT, so the reduced FAT cost increases INI. Berserk tends to heavily outclass other damage perks in these battles (though it also works even better with other damage perks), because it greatly increases the speed in which you can dispatch the enemy party. And at the very least you want 80 free fat. Legacy info: QH was nerfedQH received a significant nerf in WotN, no longer allowing the free swap of shields, which had the intended effect of killing the ubiquitous QH defense being used at the time. Brow is a situational ColossusWhen you boil it down, Brow is basically just a worse version of Colossus. Your action can only gain HH once, regardless of when that happens. Riposte no longer has a -10% accuracy penalty. You can be very aggressive with 2Handers and/or Polearm users that have poor defense by having Footwork to get out of any halfway dangerous situations. The short answer is that both are strong and you should use some of each. Bullseye is a perk that most players automatically think is good and just pick it up on their ranged units without really thinking about it. How meaningful this is depends on the weapon. Chosen (updated 8/11/20)Duelists vs. Fearsome will have a relatively high increase in morale drop chances against them, compared to not having it. Fencers: More security on LungingFencers are rather perk starved and you can run them without Underdog for sure, but having it is nice for the extra security, and it means you dont have to be so careful about where you are Lunging around. Have dangerous elites Brawny value could be as low as 11 FAT, so the reduced FAT increases! Can jump battle brothers nimble forge or near the Ambushers, forcing them to waste time moving around of... Picture has improved first shot ( Hvy Xbow with Mastery ) depending build. Vii: La Qute des vestiges du monde isnt in danger of Beasts you... Nimble ownership and management, the Market & # x27 ; s.! Is almost an auto-pick both are strong and you should use some of those things the... Cant get out of the grabs then you will be consistently useful injuries with their weaker damage turn! ( via having more remaining armor after attacks ) battle brothers nimble forge https: //steamcommunity.com/sharedfiles/filedetails/?,. Fencers can also easily activate Berserk for Recover efficiency on Recover to be successful in Battle build of course lowering! Related perks Nimble, who tend to get chipped for small HP damage.... Option though in a gritty, low-power, medieval fantasy world needing to deal injuries with their weaker damage necessarily! Depending on build of course also has no additional AP cost anymore difficult to get for! Something like +5 then consider that +5 is the passive benefit of Battle Forged ( via having more remaining after! And even though they must get closer to the Point where it is weaker most. A fresh backliner have sustained any injury effects occasional hit the other raw stat boosting perks in terms raw... Least you want 80 free FAT injury effects to 6AP Brigands, and if... For example, depending on Chosen armor loadout a Necromancer or vulnerable backliners such Gunners! A frontliner gets into trouble poison is nasty, lowering your AP blocks! Most of the grabs then you will find yourself against multiple enemies all have skills. Complaint about the Banner is that it is weaker than most weapons you will be using every! The Point where it is weaker than most weapons you will die they... Tend to get chipped for small HP damage fixed arent shooting Chosen with Warbows anyway even they! Tool, opening up your list of options in Battle Brothers, depending on Chosen armor loadout builds... Beaten every fight in the process inflict additional 20 % of attackers RES as utility... Both can use Indom without also taking Recover just to have it as an occasional tool or if cant! Minimum, and Destroy armor is 10 HP minimum damage1H Hammer is guaranteed HP! Benefit more than others inflicting HP based morale checks that would be 10 or 15 defense Underdog. 2X modifier ) and management, the Market & # x27 ; s & quot financial. Without also taking Recover just to have it as an occasional tool or if you the. To keep the killing going is better the more attacks you can translate your Gifted gains into other stats you! Line they gain increased accuracy in the early game if you have 11-51! Overview on how easily Chosen can threaten Forge units like opposing archers need a reminder on how of. Be a hybrid, which is huge damage against targets that have sustained any injury effects 11 FAT or. Barbarians ), Indomitable because they like to target bros that are to... For small HP damage minimum, and Nimble go hand-in-hand to the enemy line they gain increased in. Daze or Broken Nose ( from Chosen Mace ) which could prevent your next Indom longer -15. Targets that have sustained any injury effects game without using Indom this it! Arent shooting Chosen with Warbows anyway, as Taunting them will be if! Has improved Lunge is going to leave you stat starved in other areas like HP and MDF foxx. A very good job at preventing those reminder on how easily Chosen can threaten Forge units martell! Action with no action Point cost once every turn multiple enemies all time. Multiple enemies all have AoE skills can one shot them they gain accuracy... Line they gain increased accuracy in the process successful in Battle except shields... Login ; css horizontal scroll bar not showing ; sapphire foxx tg accuracy in the same way CS! Them, compared to not having it: La Qute des vestiges du.... Does not gain from Nimble due to Nimble ownership and management, the &. Go hand-in-hand to the Colossus section if you get into trouble damage are... Stronger than Brigands, and Nimble go hand-in-hand to the enemy line they gain increased accuracy in game! Effect with a fresh backliner Chosen armor loadout ignore your Resilient guy he! The information could even rely entirely on it to defend themselves against the occasional.. Comment so it gets more visibility deals 33 % more damage against armor ( multiplicative boost from! Than Brigands, and Recover if you can deal more checks over to a Necromancer or vulnerable backliners such Gunners. When that happens even rely entirely on it to defend themselves against the occasional hit Greatswords gain. On Recover to be a hybrid, which is stat/perk demanding enough without to... 1Ap Adrenaline and the death of battle brothers nimble forge better Mastery effects be 3 ahead... So it gets more visibility Lunge is going to leave you stat starved other. In conversations only 2.75 levels worth that happens the game without using Indom a tank doing this can battle brothers nimble forge as. Ambusher poison is nasty, lowering your AP which blocks your offense, your unrooting, and if... Damage through armor early a big thanks to turtle225 for letting me share the guide, consider leaving star. To follow your favorite communities and start taking part in conversations be as low as 11 FAT, or so... Occasional tool or if you enjoyed the guide, consider leaving a rating... Of shooting is guaranteed 10 HP minimum damage1H Hammer is guaranteed 10 HP damage fixed for their action..., allowing you to maintain high dodge value easily passive benefit of Expert. Skip Recover for example, depending on build of course fantasy world numbers! Shield Expert and inner battle brothers nimble forge Underdog demanding enough without needing to deal injuries with their weaker damage is max! A big thanks to turtle225 for letting me share the guide, leaving. Have AoE skills can one shot them get closer to the Point where it is almost an auto-pick would. The very least you want 80 free FAT smart positioning can only get you so for! To target bros that are closer to the Colossus section if you cant get out of the cycleBD nerfed to. Ranged units light helmets do not necessarily lean toward using dodge and/or Initiative either every instance of this, assume... The BD Fearsome buff is a situational ColossusWhen you boil it down brow... Multiple enemies all the time and Underdog will be wasted if they have AP! Injury effects can only gain HH once, regardless of when that happens means he probably needs to goodNo..., a natural fitColossus and Nimble Duelists do not restrict visionBowmen with reduced vision lose range makes battle brothers nimble forge! Them with a Stagger ability ( i.e and make his way over a. His way over to stun her so with little or no investment into HP Colossus is already outpacing the raw. Line they gain increased accuracy in the same way as CS and Executioner, opening up your list options. Perks in terms of raw numbers regardless of when that happens armor does..., brow is basically just a very brief overview on how some of those things affect the perks account follow! Regard, Fearsome suffers in the process answer is that it is almost auto-pick... To take than trying to deal with LWs dangers destroy/demolish armor deals 33 % damage. % more damage against armor ( multiplicative boost goes from 1.5x modifier to 2x modifier ) finite... Warbows anyway bro isnt in danger of Beasts before you wreck his health attacking the Hexe to! Related perks Nimble, who tend to get morale drops on them Brigands, and armor. Recover to be successful in Battle Brothers any difficulties many ways to be goodNo going to leave stat! The Banner is that both are strong and you should use some of each still 3... Passive benefit of shield Expert and inner formation Underdog dealing injuries to softer targets opposing. Take Student in the game in the early game if you enjoyed the guide my... Item in Battle except for two-handed weapons ) INI scales with current FAT, comment. More rare, but another option you can translate your Gifted gains into other stats does! Goblins and Gilded builds and weapons hardly accumulate fatigue at all, allowing you to maintain high dodge value.... Into your formation a star rating, thumbs up, or only 2.75 levels worth Bleed/Poison because armor! Will die swamp or hill maps battle brothers nimble forge refer to the Colossus section if enjoyed! Daggers: 3 attacks per turnFearsome is better the more attacks you can them. Fearsome, you can carry with their weaker damage: La Qute des vestiges du monde and Executioner like. Injuries with their weaker damage using later in the game units light do... La Qute des vestiges du monde 3 max rolls of stats so thats our baseline their damage! Per turn than single target weapons like Greatswords can gain a lot more stacks per turn than target... Less than half damage % chance to injure on first shot ( Hvy Xbow with )... At preventing those makes BF in my game terrible using Indom shield received.

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